| ART |
130 |
2-D FOUNDATIONS |
3.0 Units |
ART 130 is an introduction to the concepts, history and application of two-dimensional
art and composition. The course includes the study of the basic principles of line,
shape, texture, value, color and spatial illusion. Students will develop a visual
vocabulary for creative expression. The course includes lecture demonstrations, studio
projects, and written assignments. Note: A material/lab fee may be required for this
course. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered:
Winter/Spring/Summer/Fall. Transfer Credit: CSU, UC, USC. (C-ID ARTS 100) (Art Foundation
Family) |
| ART |
150 |
FUNDAMENTALS OF DRAWING |
3.0 Units |
ART 150 is an introduction to principles, elements, and practices of drawing. The
course focuses on drawing-from-observation, introductory concepts in building shapes,
forms and dimensional space, the development of strong technique in a variety of media,
and methods for expressing ideas and developing creativity. Note: A material/lab fee
may be required for this course. Lecture 2 hours/Studio 2 hours. Recommended Preparation:
ART 130. Course Typically Offered: Winter/Spring/Summer/Fall. Transfer Credit: CSU,
UC, USC. (C-ID ARTS 110) (Art Foundation Family) |
| ART |
152 |
FIGURE DRAWING |
3.0 Units |
ART 152 is an introduction to drawing the human figure from observation using a wide
variety of drawing media and techniques. Topics include an introduction to human anatomy
and the historical and contemporary roles of figure drawing in the visual arts. Students
in this course will learn both descriptive and interpretive approaches to drawing
the figure. Note: A material/lab fee may be required for this course. Lecture 2 hours/Studio
2 hours. Prerequisite: ART 150 or equivalent. (ART 150 may be taken concurrently.)
Course Typically Offered: Fall/Spring. Transfer Credit: CSU, UC, USC. (C-ID ARTS 200)
(Life Drawing Family) |
| ART |
201 |
DRAWING FOR ANIMATION |
3.0 Units |
ART 201 introduces students to drawing technique for animation. Developing a foundational
ability to draw from the imagination is the primary goal of this course. Students
analyze and learn to create human/animal figures and environments for characters.
Laboratory exercises focus on gesture, attitude, structure, weight, anatomy, and perspective,
drapery, and lighting. Industry standard software (ToonBoom, Photoshop) will be used
in the course. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically
Offered: Fall. Transfer Credit: CSU, UC |
| ART |
205 |
FUNDAMENTALS OF 2-D KEYFRAME ANIMATION |
3.0 Units |
ART 205 teaches students the fundamental principles of traditional animation with
a focus on timing. Students learn to apply drawing and observation skills to a series
of animation pencil tests. This class also discusses concepts such as squash and stretch,
overlapping action, anticipation, as well as creating effective key poses and attitude
drawings. Industry standard software (ToonBoom, Photoshop) will be used in the course.
Lecture 2 hours/Studio 2 hours. Prerequisite: None. Transfer Credit: CSU, UC |
| ART |
209 |
INTRODUCTION TO 2-D CHARACTER DESIGN |
3.0 Units |
ART 209 introduces students to character design for animation. Students explore and
develop traits of particular characters and archetypes. Students draw from life as
well as from the imagination. Topics to be discussed include shape, silhouette, color,
caricature, underlying structure, and costume. Students will be expected to keep a
sketchbook and to create model sheets for their own personal designs. Industry standard
software (ToonBoom, Photoshop) will be used in the course. Lecture 2 hours/Studio
2 hours. Prerequisite: None. Transfer Credit: CSU, UC |
| ART |
210 |
INTRODUCTION TO ANIMATION STORYBOARD |
3.0 Units |
ART 210 prepares students to analyze scripts and to represent stories visually for
animation. Students explore how elements of cinematic storytelling such as composition,
staging and editing are used to support and enhance story. We will discuss acting
for animation and producing industry-standard storyboard using industry standard software
(ToonBoom, Photoshop). Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course
Typically Offered: Spring. Transfer Credit: CSU, UC |
| ART |
231 |
INTRODUCTION TO 3-D HARD SURFACE DESIGN |
3.0 Units |
ART 231 teaches students to use industry-standard software (ZBrush) to build and digitally
paint non-character elements for animation, visual effects and games, such as helmets,
spaceships, shields, and armor. Students also learn about software sculpture tools,
such as cutting and polishing, using a project-based approach which incorporates new
tools as the project moves forward over the semester. Lecture 2 hours/Studio 2 hours.
Prerequisite: None. Course Typically Offered: Fall/Spring. Transfer Credit: CSU |
| ART |
232 |
INTERMEDIATE 3-D HARD SURFACE DESIGN |
3.0 Units |
ART 232 builds on material students learn in ART 231. Students are encouraged to take
on projects of greater complexity of their own, such as working with the instructor
to create a full suit of sci-fi armor, a futuristic helmet, or an imaginary vehicle.
Lecture 2 hours/Studio 2 hours. Prerequisite: ART 231 or equivalent. Course Typically
Offered: Fall/Spring. Transfer Credit: CSU |
| ART |
233 |
3-D DIGITAL CHARACTER SET-UP/KINEMATICS |
3.0 Units |
ART 233 provides students with training in 3-D character set-up technique. Students
will learn to create a digital puppet that animators can animate. Students will acquire
skills including installation of a skeleton within a wireframe mesh, creation of animation
controls such as inverse kinematic (IK) handles and set-driven-key relationships,
and binding of the wireframe mesh to skeleton using current industry standard digital
animation software (Maya). Lecture 2 hours/Studio 2 hours. Recommended preparation:
ART 150 or equivalent. Course Typically Offered: Fall/Spring. Transfer Credit: CSU |
| ART |
234 |
ADVANCED 3-D DIGITAL CHARACTER SET-UP |
3.0 Units |
ART 234 provides students with advanced training in 3-D character set-up techniques.
Students learn how to bind a character to a complex skeleton, edit the relationship
between the skeleton and character skin, and create a facial animation control system.
Students are encouraged to design a character set-up on their own and test it for
use in an animated scene using current industry standard digital animation software
(Autodesk Maya). Lecture 2 hours/Studio 2 hours. Prerequisite: ART 233 or equivalent.
Course Typically Offered: Fall/Spring. Transfer Credit: CSU |
| ART |
235 |
3-D CHARACTER ANIMATION |
3.0 Units |
ART 235 provides students with three dimensional (3-D) character animation training.
Students will learn animation controls to pose a character in time using keyframes
and breakdowns and animating to an audio/dialog track. Note: Current industry standard
digital animation software (Maya) will be used. Lecture 2 hours/Studio 2 hours. Prerequisite:
None. Course Typically Offered: Fall. Transfer Credit: CSU |
| ART |
245 |
3-D DIGITAL CHARACTER DESIGN I |
3.0 Units |
ART 245 provides students with foundation instruction in 3-D digital character design
using ZBrush software. Students learn about digital sculpture, texturing, and painting
tools, as well as integrating digital character designs into animation and game design
software. Note: Current industry standard digital animation software (ZBrush) will
be used. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered:
Fall/Spring. Transfer Credit: CSU |
| ART |
246 |
3-D DIGITAL CHARACTER DESIGN II |
3.0 Units |
ART 246 provides students with advanced instruction in digital character design using
ZBrush, building on skills acquired in ART 245. At the end of the course, students
will sculpt and texture a highly realistic digital character. The course is project-based
and runs as a traditional art studio course, with the instructor guiding students
through the stages of character creation. Note: Current industry standard digital
animation software (ZBrush) will be used. Lecture 2 hours/Studio 2 hours. Prerequisite:
ART 245 or equivalent. Course Typically Offered: Fall/Spring. Transfer Credit: CSU |