Course Descriptions

DEPT
NUMBER
COURSE TITLE
UNITS
COURSE DESCRIPTION
ART 130 2-D FOUNDATIONS 3.0 Units ART 130 is an introduction to the concepts, history and application of two-dimensional art and composition. The course includes the study of the basic principles of line, shape, texture, value, color and spatial illusion. Students will develop a visual vocabulary for creative expression. The course includes lecture demonstrations, studio projects, and written assignments. Note: A material/lab fee may be required for this course. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered: Winter/Spring/Summer/Fall. Transfer Credit: CSU, UC, USC. (C-ID ARTS 100) (Art Foundation Family)
ART 150 FUNDAMENTALS OF DRAWING 3.0 Units ART 150 is an introduction to principles, elements, and practices of drawing. The course focuses on drawing-from-observation, introductory concepts in building shapes, forms and dimensional space, the development of strong technique in a variety of media, and methods for expressing ideas and developing creativity. Note: A material/lab fee may be required for this course. Lecture 2 hours/Studio 2 hours. Recommended Preparation: ART 130. Course Typically Offered: Winter/Spring/Summer/Fall. Transfer Credit: CSU, UC, USC. (C-ID ARTS 110) (Art Foundation Family)
ART 152 FIGURE DRAWING 3.0 Units ART 152 is an introduction to drawing the human figure from observation using a wide variety of drawing media and techniques. Topics include an introduction to human anatomy and the historical and contemporary roles of figure drawing in the visual arts. Students in this course will learn both descriptive and interpretive approaches to drawing the figure. Note: A material/lab fee may be required for this course. Lecture 2 hours/Studio 2 hours. Prerequisite: ART 150 or equivalent. (ART 150 may be taken concurrently.) Course Typically Offered: Fall/Spring. Transfer Credit: CSU, UC, USC. (C-ID ARTS 200) (Life Drawing Family)
ART 201 DRAWING FOR ANIMATION 3.0 Units ART 201 introduces students to drawing technique for animation. Developing a foundational ability to draw from the imagination is the primary goal of this course. Students analyze and learn to create human/animal figures and environments for characters. Laboratory exercises focus on gesture, attitude, structure, weight, anatomy, and perspective, drapery, and lighting. Industry standard software (ToonBoom, Photoshop) will be used in the course. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered: Fall. Transfer Credit: CSU, UC
ART 205 FUNDAMENTALS OF 2-D KEYFRAME ANIMATION 3.0 Units ART 205 teaches students the fundamental principles of traditional animation with a focus on timing. Students learn to apply drawing and observation skills to a series of animation pencil tests. This class also discusses concepts such as squash and stretch, overlapping action, anticipation, as well as creating effective key poses and attitude drawings. Industry standard software (ToonBoom, Photoshop) will be used in the course. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Transfer Credit: CSU, UC
ART 209 INTRODUCTION TO 2-D CHARACTER DESIGN 3.0 Units ART 209 introduces students to character design for animation. Students explore and develop traits of particular characters and archetypes. Students draw from life as well as from the imagination. Topics to be discussed include shape, silhouette, color, caricature, underlying structure, and costume. Students will be expected to keep a sketchbook and to create model sheets for their own personal designs. Industry standard software (ToonBoom, Photoshop) will be used in the course. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Transfer Credit: CSU, UC
ART 210 INTRODUCTION TO ANIMATION STORYBOARD 3.0 Units ART 210 prepares students to analyze scripts and to represent stories visually for animation. Students explore how elements of cinematic storytelling such as composition, staging and editing are used to support and enhance story. We will discuss acting for animation and producing industry-standard storyboard using industry standard software (ToonBoom, Photoshop). Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered: Spring. Transfer Credit: CSU, UC
ART 231 INTRODUCTION TO 3-D HARD SURFACE DESIGN 3.0 Units ART 231 teaches students to use industry-standard software (ZBrush) to build and digitally paint non-character elements for animation, visual effects and games, such as helmets, spaceships, shields, and armor. Students also learn about software sculpture tools, such as cutting and polishing, using a project-based approach which incorporates new tools as the project moves forward over the semester. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered: Fall/Spring. Transfer Credit: CSU
ART 232 INTERMEDIATE 3-D HARD SURFACE DESIGN 3.0 Units ART 232 builds on material students learn in ART 231. Students are encouraged to take on projects of greater complexity of their own, such as working with the instructor to create a full suit of sci-fi armor, a futuristic helmet, or an imaginary vehicle. Lecture 2 hours/Studio 2 hours. Prerequisite: ART 231 or equivalent. Course Typically Offered: Fall/Spring. Transfer Credit: CSU
ART 233 3-D DIGITAL CHARACTER SET-UP/KINEMATICS 3.0 Units ART 233 provides students with training in 3-D character set-up technique. Students will learn to create a digital puppet that animators can animate. Students will acquire skills including installation of a skeleton within a wireframe mesh, creation of animation controls such as inverse kinematic (IK) handles and set-driven-key relationships, and binding of the wireframe mesh to skeleton using current industry standard digital animation software (Maya). Lecture 2 hours/Studio 2 hours. Recommended preparation: ART 150 or equivalent. Course Typically Offered: Fall/Spring. Transfer Credit: CSU
ART 234 ADVANCED 3-D DIGITAL CHARACTER SET-UP 3.0 Units ART 234 provides students with advanced training in 3-D character set-up techniques. Students learn how to bind a character to a complex skeleton, edit the relationship between the skeleton and character skin, and create a facial animation control system. Students are encouraged to design a character set-up on their own and test it for use in an animated scene using current industry standard digital animation software (Autodesk Maya). Lecture 2 hours/Studio 2 hours. Prerequisite: ART 233 or equivalent. Course Typically Offered: Fall/Spring. Transfer Credit: CSU
ART 235 3-D CHARACTER ANIMATION 3.0 Units ART 235 provides students with three dimensional (3-D) character animation training. Students will learn animation controls to pose a character in time using keyframes and breakdowns and animating to an audio/dialog track. Note: Current industry standard digital animation software (Maya) will be used. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered: Fall. Transfer Credit: CSU
ART 245 3-D DIGITAL CHARACTER DESIGN I 3.0 Units ART 245 provides students with foundation instruction in 3-D digital character design using ZBrush software. Students learn about digital sculpture, texturing, and painting tools, as well as integrating digital character designs into animation and game design software. Note: Current industry standard digital animation software (ZBrush) will be used. Lecture 2 hours/Studio 2 hours. Prerequisite: None. Course Typically Offered: Fall/Spring. Transfer Credit: CSU
ART 246 3-D DIGITAL CHARACTER DESIGN II 3.0 Units ART 246 provides students with advanced instruction in digital character design using ZBrush, building on skills acquired in ART 245. At the end of the course, students will sculpt and texture a highly realistic digital character. The course is project-based and runs as a traditional art studio course, with the instructor guiding students through the stages of character creation. Note: Current industry standard digital animation software (ZBrush) will be used. Lecture 2 hours/Studio 2 hours. Prerequisite: ART 245 or equivalent. Course Typically Offered: Fall/Spring. Transfer Credit: CSU